Method List
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#<=> Creature
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#== Result
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#== Exist
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#=== Result
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#=== Any
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=== Any
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#Err Result::Constructors
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#Ok Result::Constructors
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[] Inventory
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[] Containers
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#__verbs__ Verbs
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_compare_object_shape Result
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_compare_values Result
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#_drag Verbs
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#_extract Olib::Jar
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#_inspect Verbs
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_match_class Result
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_match_result Result
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#_parse_spell Scroll
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#_read Scroll
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_view Log
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_write Log
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#acquire Olib::Jar
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#action Shop::Container
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#add Container
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#add Olib::Jar
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add_boss_type Creature
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aim Lich::Common::Char
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#alive? Creature
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all Disk
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#ambush Creature
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#analyze Verbs
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apply Attack
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#appraise Jewel
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#appraise Transaction
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#appraise Item
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arm Lich::Common::Char
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armors Dictionary
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as Log::Preset
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as_list Opts
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ask_for_bounty Bounty
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#at Verbs
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#at Shop::Container
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#autoid Area
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balance Shop::Playershop
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bandit_traps Dictionary
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#both Use
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bounty Dictionary
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#bounty Creatures
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build_command Attack
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cache Shop
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#cache Shop::Container
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#can_cast? Creature
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#capture Rill
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#capture_xml Rill
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#cast Creature
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change Stance
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#check_container Area
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#check_contents Container
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#close Rill
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#closed? Container
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cmd XML
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compare Result
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#container Item
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#container Rummage
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containers Shop::Playershop
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containers Shop
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#containers Shop::Container
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containers Inventory
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#contents Shop::Container
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#contents Container
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contents Dictionary
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cooldown! Bounty
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cooldown? Bounty
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cost Go2
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#count Olib::Jar
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current Bounty
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#danger Creature
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#dead Creatures
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#dead? Creature
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#deconstruct_keys Exist
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#deep Area
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define Containers
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deplete_wealth Lich::Common::Char
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deposit Lich::Common::Char
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deposit_all Lich::Common::Char
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do Olib
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done? Bounty
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#drop Verbs
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dump Log
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#each NPCS
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#each Container
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#each Loot
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#each Area
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#each Rill
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#each Creatures
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#effects Exist
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#empty Olib::Jar
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#empty? Olib::Jar
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empty_hands Lich::Common::Char
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#err Transaction
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#err? Symbol
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#exists? Exist
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exit Olib
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fetch Exist
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#fetch Exist
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fetch Item
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fetch! Bounty
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#fill Olib::Jar
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find_by_name Disk
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find_by_tags Shop::Playershop
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#find_by_tags Container
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find_game_obj! Containers
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find_guard Bounty
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find_npc Bounty
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#fire Creature
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#full Olib::Jar
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#full? Olib::Jar
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fusion Dictionary
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#gameobj Exist
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#gem Olib::Jar
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gems Dictionary
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get Dictionary
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get Creatures::Metadata
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#go2 String
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#go2 Integer
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#gone? Exist
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#heal Creature
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#heirloom Jewelry
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heirloom Dictionary
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#heirloom? Jewelry
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#held? Item
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herbalist Bounty
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hide Lich::Common::Char
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#holy Rummage
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#hurl Creature
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#id Shop::Container
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#id Disk
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#id Exist
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ignorable? Dictionary
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#in Shop::Container
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#in Verbs
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in_town? Lich::Common::Char
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#inc Olib::Jar
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included Result
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indent Errors
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#ingredient Rummage
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#initial_count Olib::Jar
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#initialize NPCS
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#initialize Item
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#initialize Container
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#initialize Use
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#initialize Rill
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#initialize Disk
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#initialize Creature
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#initialize Olib::Jar
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#initialize Shop::Container
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#initialize Rummage
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#initialize Loot
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#initialize Area
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#initialize Creatures
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#initialize Errors::Fatal
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#initialize Outcome
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#initialize Result
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#initialize Transaction
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#initialize Exist
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#initialize Errors::TooHeavy
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#initialize Errors::InsufficientFunds
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#initialize Errors::ContainerFull
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#initialize Errors::HandsFull
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#initialize Errors::DoesntExist
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#initialize Scroll
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#injuries Creature
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is_disk? Disk
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#is_i? String
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#item Use
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items Inventory
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items Shop::Playershop
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items Shop
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jar Dictionary
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#kill Creature
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#kill_shot Creature
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#knowledge? Scroll
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left Lich::Common::Char
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#left Use
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left_hand Containers
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#legged? Creature
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#level Creature
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#limbed? Creature
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lines XML
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lock Command
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#look Verbs
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#look Shop::Container
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#look Olib::Jar
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match Bounty
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match XML
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message Rummage
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#metadata Creature
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#method_missing Creatures
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#method_missing Exist
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method_missing NPCS
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method_missing Creatures
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method_missing Bounty
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#method_missing Loot
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method_missing Loot
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method_missing Opts
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method_missing Area
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#method_missing NPCS
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#method_missing Disk
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method_missing Containers
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#methodize String
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#mode Rill
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#mstrike Creature
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#name Mind
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#name Disk
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#nested Shop::Container
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#nested? Shop::Container
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normalize_type_data Exist
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#normalized_name Jewel
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npc Bounty
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npc_404! Bounty
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numbers Dictionary
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#objects Area
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of Result
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of Item
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#ok? Symbol
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#on Verbs
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#on Shop::Container
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out Log
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padding Errors
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parse Bounty
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parse Opts
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parse_as_ds Attack
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parse_command Opts
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parse_cs_td Attack
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parse_flag Opts
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parse_result Attack
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percent Mind
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#perform Rummage
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pp Log
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#predicate NPCS
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#predicate Loot
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#predicate Creatures
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#prepare Outcome
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prepare Outcome
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#price Verbs
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#prone? Creature
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#props Shop::Container
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#pullable Olib::Jar
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#pullable? Olib::Jar
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put Creatures::Metadata
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put Dictionary
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#quality Transaction
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#quality Jewel
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#read Verbs
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regex Bounty
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registry Containers
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remove Bounty
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repo Creatures::Metadata
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respond_to? NPCS
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respond_to? Loot
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respond_to? Area
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respond_to? Creatures
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#respond_to_missing? Exist
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#respond_to_missing? NPCS
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#respond_to_missing? Loot
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#respond_to_missing? Creatures
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#right Use
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right Lich::Common::Char
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right_hand Containers
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#room Area
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room Go2
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#rummage Container
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#run Use
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run Go2
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#runestone Rummage
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scan Exist
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#search Creature
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#sell Transaction
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#sell Verbs
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#sell Item
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#sell Jewel
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#shake Olib::Jar
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share Lich::Common::Char
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shop Dictionary
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#shop_appraise Transaction
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#show Shop::Container
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sign Shop::Playershop
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singularize Bounty
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size Dictionary
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#skilled_appraise Transaction
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#skin Creature
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#skin? Creature
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smart_wealth Lich::Common::Char
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#spell Rummage
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#spells Scroll
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spiked Dictionary
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#stacked Olib::Jar
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stand Lich::Common::Char
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#start Rill
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#stash Olib::Jar
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#stash Item
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state Mind
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states Mind
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#status Creature
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stem_name Creature
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#stunned? Creature
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swap Lich::Common::Char
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tag Dictionary
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#tag Go2
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tags Creature
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#tags Creature
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#tags Exist
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tags Go2
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#take Transaction
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#take Verbs
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#take Item
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#tap Verbs
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tap XML
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#target Creature
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targetable Dictionary
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#targetable? Creature
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task Bounty
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#template Outcome
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#threshold Transaction
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#timeout Rill
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timeout Olib
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#to_container Disk
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#to_game Symbol
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#to_h MatchData
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#to_h Exist
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#to_json Container
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#to_json Result
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#to_json Item
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#to_proc Result
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#to_s Exist
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to_s Inventory
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#to_s Shop::Container
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#to_struct MatchData
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#to_struct Hash
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total_wound_severity Lich::Common::Char
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#transaction Item
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try_or_fail Command
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turn_off_xml Olib
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turn_on_xml Olib
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#type Container
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type Bounty
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types Bounty
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unarm Lich::Common::Char
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unhide Lich::Common::Char
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union Outcome
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union Rill
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#use Item
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#val Result
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#value Jewel
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#value Transaction
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visible? Lich::Common::Char
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wealth Lich::Common::Char
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#where Container
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where Shop::Playershop
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withdraw Lich::Common::Char
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#worn? Item
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wounded? Lich::Common::Char
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#wounds Creature
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wrap Olib
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wrap_greedy Olib
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wrap_stream Olib
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xml? Olib
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xml_off XML
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xml_on XML