Class: Creature

Inherits:
Exist show all
Includes:
Comparable
Defined in:
lib/Olib/combat/creature.rb

Constant Summary collapse

Search =
Rill.new(
timeout: 1,
start:   Rill.union(%(You search the <pushBold/><a exist="{{id}}"),))
Skin =
Rill.new(
    start: Rill.union(%[You skinned the <pushBold/><a exist="{{id}}"],
%[You botched],
%[has already"]))
WOUNDS =
%i[
  right_leg left_leg right_arm 
  left_arm head neck chest 
  abdomen back left_eye right_eye 
  right_hand left_hand nerves
]
TAGS =
OpenStruct.new(
  antimagic: %r[construct|Vvrael],
  lowly:     %r[kobold|rolton|velnalin|urgh],
  trollish:  %r[troll|csetari],
)

Constants inherited from Exist

Exist::GETTER, Exist::PATTERN

Instance Attribute Summary collapse

Attributes inherited from Exist

#gameobj, #id

Class Method Summary collapse

Instance Method Summary collapse

Methods inherited from Exist

#==, #deconstruct_keys, #effects, #exists?, #fetch, fetch, #gone?, #method_missing, normalize_type_data, #respond_to_missing?, scan, #to_h, #to_s

Constructor Details

#initialize(creature) ⇒ Creature

Returns a new instance of Creature.



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# File 'lib/Olib/combat/creature.rb', line 57

def initialize(creature)
  super(creature)
  @wounds = {}
  @tags   = Exist.normalize_type_data(creature.type).map(&:to_sym)
  TAGS.each_pair do |tag, pattern| @tags << tag if @name =~ pattern end
  Creature.add_boss_type(self)
  heal
end

Dynamic Method Handling

This class handles dynamic methods through the method_missing method in the class Exist

Instance Attribute Details

#tagsObject

Returns the value of attribute tags.



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# File 'lib/Olib/combat/creature.rb', line 56

def tags
  @tags
end

#woundsObject

Returns the value of attribute wounds.



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# File 'lib/Olib/combat/creature.rb', line 56

def wounds
  @wounds
end

Class Method Details

.add_boss_type(foe) ⇒ Object



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# File 'lib/Olib/combat/creature.rb', line 48

def self.add_boss_type(foe)
  return if foe.tags.include?(:aggressive)  
  if GameObj.type_data["aggressive npc"][:name].match stem_name(foe)
    foe.tags << :aggressive
    foe.tags << :npc
  end
end

.stem_name(foe) ⇒ Object



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# File 'lib/Olib/combat/creature.rb', line 44

def self.stem_name(foe)
  foe.name.split(" ").slice(1..-1).join(" ")
end

.tags(name) ⇒ Object



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# File 'lib/Olib/combat/creature.rb', line 37

def self.tags(name)
  TAGS.each_pair.reduce([]) do |is, pair|
    tag, pattern = pair
    name =~ pattern ? is + [tag] : is
  end
end

Instance Method Details

#<=>(other) ⇒ Object



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# File 'lib/Olib/combat/creature.rb', line 153

def <=>(other)
  self.danger <=> other.danger
end

#alive?Boolean

Returns:

  • (Boolean)


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# File 'lib/Olib/combat/creature.rb', line 134

def alive?
  not dead?
end

#ambush(location: nil, qstrike: 0) ⇒ Object



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# File 'lib/Olib/combat/creature.rb', line 231

def ambush(location: nil, qstrike: 0)
  Char.aim(location) if location
  Attack.apply(self, :ambush)
end

#can_cast?Boolean

Returns:

  • (Boolean)


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# File 'lib/Olib/combat/creature.rb', line 129

def can_cast?
  injuries
  @wounds[:right_arm] == 3 || @wounds[:head] == 3
end

#castObject



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# File 'lib/Olib/combat/creature.rb', line 217

def cast
  Attack.apply(self, :cast)
end

#dangerObject



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# File 'lib/Olib/combat/creature.rb', line 147

def danger
  status
    .map do |state| Creatures::STATES.index(state) end
    .reduce(&:+) || -1
end

#dead?Boolean

Returns:

  • (Boolean)


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# File 'lib/Olib/combat/creature.rb', line 209

def dead?
  status.include?(:dead)
end

#fire(location: nil, qstrike: 0) ⇒ Object



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# File 'lib/Olib/combat/creature.rb', line 221

def fire(location: nil, qstrike: 0)
  Char.aim(location) if location
  Attack.apply(self, :fire)
end

#healObject



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# File 'lib/Olib/combat/creature.rb', line 70

def heal
  WOUNDS.each do |location| @wounds[location] = 0 end
  self
end

#hurl(location: nil, qstrike: 0) ⇒ Object



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# File 'lib/Olib/combat/creature.rb', line 226

def hurl(location: nil, qstrike: 0)
  Char.aim(location) if location
  Attack.apply(self, :hurl, qstrike: qstrike)
end

#injuriesObject



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# File 'lib/Olib/combat/creature.rb', line 75

def injuries
  fput "look ##{@id}"
  woundinfo = matchtimeout(2, /(he|she|it) (?:has|appears to be in good) .*/i)
  if woundinfo =~ /appears to be in good shape/                         then heal; return @wounds;      end
  if woundinfo =~ /some minor cuts and bruises on (his|her|its) right (?:hind )?leg/      then @wounds[:right_leg]  = 1;  end
  if woundinfo =~ /some minor cuts and bruises on (his|her|its) left (?:hind )?leg/       then @wounds[:left_leg]   = 1;  end
  if woundinfo =~ /some minor cuts and bruises on (his|her|its) (?:right arm|right foreleg)/  then @wounds[:right_arm]  = 1;  end
  if woundinfo =~ /some minor cuts and bruises on (his|her|its) (?:left arm|left foreleg)/    then @wounds[:left_arm]   = 1;  end
  if woundinfo =~ /minor bruises around (his|her|its) neck/                   then @wounds[:neck]       = 1;  end
  if woundinfo =~ /minor bruises around (his|her|its) head/                   then @wounds[:head]       = 1;  end
  if woundinfo =~ /minor cuts and bruises on (his|her|its) chest/               then @wounds[:chest]      = 1;  end
  if woundinfo =~ /minor cuts and bruises on (his|her|its) abdomen/               then @wounds[:abdomen]    = 1;  end
  if woundinfo =~ /minor cuts and bruises on (his|her|its) back/                then @wounds[:back]       = 1;  end
  if woundinfo =~ /bruised left eye/                              then @wounds[:left_eye]   = 1;  end
  if woundinfo =~ /bruised right eye/                             then @wounds[:right_eye]  = 1;  end
  if woundinfo =~ /some minor cuts and bruises on (his|her|its) right (?:hand|paw|claw)/    then @wounds[:right_hand] = 1;  end
  if woundinfo =~ /some minor cuts and bruises on (his|her|its) left (?:hand|paw|claw)/     then @wounds[:left_hand]  = 1;  end
  if woundinfo =~ /a strange case of muscle twitching/                      then @wounds[:nerves]     = 1;  end
  if woundinfo =~ /fractured and bleeding right (?:hind )?leg/                  then @wounds[:right_leg]  = 2;  end
  if woundinfo =~ /fractured and bleeding left (?:hind )?leg/                 then @wounds[:left_leg]   = 2;  end
  if woundinfo =~ /fractured and bleeding (?:right arm|right foreleg)/              then @wounds[:right_arm]  = 2;  end
  if woundinfo =~ /fractured and bleeding (?:left arm|left foreleg)/              then @wounds[:left_arm]   = 2;  end
  if woundinfo =~ /moderate bleeding from (his|her|its) neck/                 then @wounds[:neck]       = 2;  end
  if woundinfo =~ /minor lacerations about (his|her|its) head and a possible mild concussion/ then @wounds[:head]       = 2;  end
  if woundinfo =~ /deep lacerations across (his|her|its) chest/                 then @wounds[:chest]      = 2;  end
  if woundinfo =~ /deep lacerations across (his|her|its) abdomen/               then @wounds[:abdomen]    = 2;  end
  if woundinfo =~ /deep lacerations across (his|her|its) back/                  then @wounds[:back]       = 2;  end
  if woundinfo =~ /swollen left eye/                              then @wounds[:left_eye]   = 2;  end
  if woundinfo =~ /swollen right eye/                             then @wounds[:right_eye]  = 2;  end
  if woundinfo =~ /fractured and bleeding right (?:hand|paw|claw)/                then @wounds[:right_hand] = 2;  end
  if woundinfo =~ /fractured and bleeding left (?:hand|paw|claw)/               then @wounds[:left_hand]  = 2;  end
  if woundinfo =~ /a case of sporadic convulsions/                        then @wounds[:nerves]     = 2;  end
  if woundinfo =~ /severed right (?:hind )?leg/                         then @wounds[:right_leg]  = 3;  end
  if woundinfo =~ /severed left (?:hind )?leg/                          then @wounds[:left_leg]   = 3;  end
  if woundinfo =~ /severed (?:right arm|right foreleg)/                     then @wounds[:right_arm]  = 3;  end
  if woundinfo =~ /severed (?:left arm|left foreleg)/                     then @wounds[:left_arm]   = 3;  end
  if woundinfo =~ /snapped bones and serious bleeding from (his|her|its) neck/          then @wounds[:neck]       = 3;  end
  if woundinfo =~ /severe head trauma and bleeding from (his|her|its) ears/           then @wounds[:head]       = 3;  end
  if woundinfo =~ /deep gashes and serious bleeding from (his|her|its) chest/         then @wounds[:chest]      = 3;  end
  if woundinfo =~ /deep gashes and serious bleeding from (his|her|its) abdomen/         then @wounds[:abdomen]    = 3;  end
  if woundinfo =~ /deep gashes and serious bleeding from (his|her|its) back/          then @wounds[:back]       = 3;  end
  if woundinfo =~ /blinded left eye/                                            then @wounds[:left_eye]   = 3;  end
  if woundinfo =~ /blinded right eye/                                           then @wounds[:right_eye]  = 3;  end
  if woundinfo =~ /severed right (?:hand|paw|claw)/                             then @wounds[:right_hand] = 3;  end
  if woundinfo =~ /severed left (?:hand|paw|claw)/                              then @wounds[:left_hand]  = 3;  end
  if woundinfo =~ /a case of uncontrollable convulsions/                        then @wounds[:nerves]     = 3;  end
  @wounds
end

#killObject



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# File 'lib/Olib/combat/creature.rb', line 213

def kill
  Attack.apply(self, :kill)
end

#kill_shot(order = %i(left_eye right_eye head neck back),, default = :chest) ⇒ Object



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# File 'lib/Olib/combat/creature.rb', line 165

def kill_shot(order = %i(left_eye right_eye head neck back), default = :chest)
  injuries

  return (order
    .drop_while do |area| @wounds[area] == 3 end
    .first || default).to_game
end

#legged?Boolean

Returns:

  • (Boolean)


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# File 'lib/Olib/combat/creature.rb', line 124

def legged?
  injuries
  @wounds[:right_leg] == 3 || @wounds[:left_leg] == 3
end

#levelObject



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# File 'lib/Olib/combat/creature.rb', line 182

def level()
  .level
end

#limbed?Boolean

Returns:

  • (Boolean)


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# File 'lib/Olib/combat/creature.rb', line 138

def limbed?
  injuries
  @wounds[:right_leg] == 3 || @wounds[:left_leg] == 3 || @wounds[:right_arm] == 3
end

#metadataObject



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# File 'lib/Olib/combat/creature.rb', line 178

def ()
  OpenStruct.new Creatures::Metadata.get(name.gsub(/hanging|flying/, "").strip)
end

#mstrikeObject



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# File 'lib/Olib/combat/creature.rb', line 198

def mstrike
  unless dead?
    fput "mstrike ##{@id}"  
  end
  self
end

#prone?Boolean

Returns:

  • (Boolean)


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# File 'lib/Olib/combat/creature.rb', line 143

def prone?
  status.include?(:lying) || status.include?(:prone) ? true : false
end

#searchObject



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# File 'lib/Olib/combat/creature.rb', line 236

def search()
  waitrt?
  return unless dead?
  (_, _, lines) = Search.capture(self.to_h, %[search \#{{id}}])
  # the first line containers a creature id we want to avoid capturing
  lines[1..-1]
  .map do |line| Exist.scan(line) end
  .flatten.compact.reject(&:gone?)
end

#skinObject



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# File 'lib/Olib/combat/creature.rb', line 246

def skin()
  waitrt?
  return unless dead?
  (_, _, lines)= Skin.capture(self.to_h, %[skin \#{{id}}])
  @skinned = true
  lines
  .map do |line| Exist.scan(line.split("yielding").last) end
  .flatten.compact.reject(&:gone?)
end

#skin?Boolean

Returns:

  • (Boolean)


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# File 'lib/Olib/combat/creature.rb', line 161

def skin?
  dead? && !@skinned && .skin.is_a?(String)
end

#statusObject



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# File 'lib/Olib/combat/creature.rb', line 205

def status()
  super.split(",").map(&:to_sym)
end

#stunned?Boolean

Returns:

  • (Boolean)


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# File 'lib/Olib/combat/creature.rb', line 157

def stunned?
  status.include?(:stunned)
end

#targetObject



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# File 'lib/Olib/combat/creature.rb', line 192

def target
  result = dothistimeout "target ##{@id}", 3, /#{Dictionary.targetable.values.join('|')}/
  @targetable = (result =~ Dictionary.targetable[:yes])
  self
end

#targetable?Boolean

Returns:

  • (Boolean)


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# File 'lib/Olib/combat/creature.rb', line 173

def targetable?
  target if @targetable.nil?
  @targetable
end