Class: Discordrb::Gateway
- Inherits:
-
Object
- Object
- Discordrb::Gateway
- Defined in:
- lib/discordrb/gateway.rb
Overview
Client for the Discord gateway protocol
Constant Summary collapse
- LARGE_THRESHOLD =
How many members there need to be in a server for it to count as "large"
100
- GATEWAY_VERSION =
The version of the gateway that's supposed to be used.
9
Instance Attribute Summary collapse
-
#check_heartbeat_acks ⇒ true, false
Heartbeat ACKs are Discord's way of verifying on the client side whether the connection is still alive.
-
#intents ⇒ Integer
readonly
The intent parameter sent to the gateway server.
Instance Method Summary collapse
-
#heartbeat ⇒ Object
Sends a heartbeat with the last received packet's seq (to acknowledge that we have received it and all packets before it), or if none have been received yet, with 0.
-
#identify ⇒ Object
Identifies to Discord with the default parameters.
-
#initialize(bot, token, shard_key = nil, compress_mode = :stream, intents = ALL_INTENTS) ⇒ Gateway
constructor
A new instance of Gateway.
-
#inject_error(e) ⇒ Object
Injects a terminal gateway error into the handler.
-
#inject_reconnect(url = nil) ⇒ Object
Injects a reconnect event (op 7) into the event processor, causing Discord to reconnect to the given gateway URL.
-
#inject_resume(seq) ⇒ Object
Injects a resume packet (op 6) into the gateway.
-
#kill ⇒ Object
Kills the websocket thread, stopping all connections to Discord.
-
#notify_ready ⇒ Object
Notifies the #run_async method that everything is ready and the caller can now continue (i.e. with syncing, or with doing processing and then syncing).
-
#open? ⇒ Boolean
Whether the WebSocket connection to the gateway is currently open.
-
#reconnect(attempt_resume = true) ⇒ Object
Reconnects the gateway connection in a controlled manner.
-
#resume ⇒ Object
Resumes the session from the last recorded point.
-
#run_async ⇒ Object
Connect to the gateway server in a separate thread.
-
#send_heartbeat(sequence) ⇒ Object
Sends a heartbeat packet (op 1).
-
#send_identify(token, properties, compress, large_threshold, shard_key = nil, intents = ALL_INTENTS) ⇒ Object
Sends an identify packet (op 2).
-
#send_packet(opcode, packet) ⇒ Object
Sends a custom packet over the connection.
-
#send_raw(data, type = :text) ⇒ Object
Sends custom raw data over the connection.
-
#send_request_members(server_id, query, limit) ⇒ Object
Sends a request members packet (op 8).
-
#send_resume(token, session_id, seq) ⇒ Object
Sends a resume packet (op 6).
-
#send_status_update(status, since, game, afk) ⇒ Object
Sends a status update packet (op 3).
-
#send_voice_state_update(server_id, channel_id, self_mute, self_deaf) ⇒ Object
Sends a voice state update packet (op 4).
-
#stop ⇒ Object
Stops the bot gracefully, disconnecting the websocket without immediately killing the thread.
-
#sync ⇒ Object
Prevents all further execution until the websocket thread stops (e.g. through a closed connection).
Constructor Details
#initialize(bot, token, shard_key = nil, compress_mode = :stream, intents = ALL_INTENTS) ⇒ Gateway
Returns a new instance of Gateway.
149 150 151 152 153 154 155 156 157 158 159 160 161 162 |
# File 'lib/discordrb/gateway.rb', line 149 def initialize(bot, token, shard_key = nil, compress_mode = :stream, intents = ALL_INTENTS) @token = token @bot = bot @shard_key = shard_key # Whether the connection to the gateway has succeeded yet @ws_success = false @check_heartbeat_acks = true @compress_mode = compress_mode @intents = intents end |
Instance Attribute Details
#check_heartbeat_acks ⇒ true, false
Heartbeat ACKs are Discord's way of verifying on the client side whether the connection is still alive. If this is set to true (default value) the gateway client will use that functionality to detect zombie connections and reconnect in such a case; however it may lead to instability if there's some problem with the ACKs. If this occurs it can simply be set to false.
144 145 146 |
# File 'lib/discordrb/gateway.rb', line 144 def check_heartbeat_acks @check_heartbeat_acks end |
#intents ⇒ Integer (readonly)
Returns the intent parameter sent to the gateway server.
147 148 149 |
# File 'lib/discordrb/gateway.rb', line 147 def intents @intents end |
Instance Method Details
#heartbeat ⇒ Object
Sends a heartbeat with the last received packet's seq (to acknowledge that we have received it and all packets before it), or if none have been received yet, with 0.
252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 |
# File 'lib/discordrb/gateway.rb', line 252 def heartbeat if check_heartbeat_acks unless @last_heartbeat_acked # We're in a bad situation - apparently the last heartbeat wasn't ACK'd, which means the connection is likely # a zombie. Reconnect LOGGER.warn('Last heartbeat was not acked, so this is a zombie connection! Reconnecting') # We can't send anything on zombie connections @pipe_broken = true reconnect return end @last_heartbeat_acked = false end send_heartbeat(@session ? @session.sequence : 0) end |
#identify ⇒ Object
Identifies to Discord with the default parameters.
280 281 282 283 284 285 286 287 288 289 |
# File 'lib/discordrb/gateway.rb', line 280 def identify compress = @compress_mode == :large send_identify(@token, { os: RUBY_PLATFORM, browser: 'discordrb', device: 'discordrb', referrer: '', referring_domain: '' }, compress, LARGE_THRESHOLD, @shard_key, @intents) end |
#inject_error(e) ⇒ Object
Injects a terminal gateway error into the handler. Useful for testing the reconnect logic.
245 246 247 |
# File 'lib/discordrb/gateway.rb', line 245 def inject_error(e) handle_internal_close(e) end |
#inject_reconnect(url = nil) ⇒ Object
Injects a reconnect event (op 7) into the event processor, causing Discord to reconnect to the given gateway URL. If the URL is set to nil, it will reconnect and get an entirely new gateway URL. This method has not much use outside of testing and implementing highly custom reconnect logic.
225 226 227 228 229 230 231 232 233 |
# File 'lib/discordrb/gateway.rb', line 225 def inject_reconnect(url = nil) # When no URL is specified, the data should be nil, as is the case with Discord-sent packets. data = url ? { url: url } : nil ({ op: Opcodes::RECONNECT, d: data }.to_json) end |
#inject_resume(seq) ⇒ Object
Injects a resume packet (op 6) into the gateway. If this is done with a running connection, it will cause an error. It has no use outside of testing stuff that I know of, but if you want to use it anyway for some reason, here it is.
239 240 241 |
# File 'lib/discordrb/gateway.rb', line 239 def inject_resume(seq) send_resume(raw_token, @session_id, seq || @sequence) end |
#kill ⇒ Object
Kills the websocket thread, stopping all connections to Discord.
211 212 213 |
# File 'lib/discordrb/gateway.rb', line 211 def kill @ws_thread.kill end |
#notify_ready ⇒ Object
Notifies the #run_async method that everything is ready and the caller can now continue (i.e. with syncing, or with doing processing and then syncing)
217 218 219 |
# File 'lib/discordrb/gateway.rb', line 217 def notify_ready @ws_success = true end |
#open? ⇒ Boolean
Whether the WebSocket connection to the gateway is currently open
194 195 196 |
# File 'lib/discordrb/gateway.rb', line 194 def open? @handshake&.finished? && !@closed end |
#reconnect(attempt_resume = true) ⇒ Object
Reconnects the gateway connection in a controlled manner.
369 370 371 372 373 374 375 376 |
# File 'lib/discordrb/gateway.rb', line 369 def reconnect(attempt_resume = true) @session.suspend if @session && attempt_resume @instant_reconnect = true @should_reconnect = true close(4000) end |
#resume ⇒ Object
Resumes the session from the last recorded point.
363 364 365 |
# File 'lib/discordrb/gateway.rb', line 363 def resume send_resume(@token, @session.session_id, @session.sequence) end |
#run_async ⇒ Object
Connect to the gateway server in a separate thread
165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 |
# File 'lib/discordrb/gateway.rb', line 165 def run_async @ws_thread = Thread.new do Thread.current[:discordrb_name] = 'websocket' connect_loop LOGGER.warn('The WS loop exited! Not sure if this is a good thing') end LOGGER.debug('WS thread created! Now waiting for confirmation that everything worked') loop do sleep(0.5) if @ws_success LOGGER.debug('Confirmation received! Exiting run.') break end if @should_reconnect == false LOGGER.debug('Reconnection flag was unset. Exiting run.') break end end end |
#send_heartbeat(sequence) ⇒ Object
Sends a heartbeat packet (op 1). This tells Discord that the current connection is still active and that the last packets until the given sequence have been processed (in case of a resume).
274 275 276 |
# File 'lib/discordrb/gateway.rb', line 274 def send_heartbeat(sequence) send_packet(Opcodes::HEARTBEAT, sequence) end |
#send_identify(token, properties, compress, large_threshold, shard_key = nil, intents = ALL_INTENTS) ⇒ Object
Sends an identify packet (op 2). This starts a new session on the current connection and tells Discord who we are. This can only be done once a connection.
309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 |
# File 'lib/discordrb/gateway.rb', line 309 def send_identify(token, properties, compress, large_threshold, shard_key = nil, intents = ALL_INTENTS) data = { # Don't send a v anymore as it's entirely determined by the URL now token: token, properties: properties, compress: compress, large_threshold: large_threshold, intents: intents } # Don't include the shard key at all if it is nil as Discord checks for its mere existence data[:shard] = shard_key if shard_key send_packet(Opcodes::IDENTIFY, data) end |
#send_packet(opcode, packet) ⇒ Object
Sends a custom packet over the connection. This can be useful to implement future yet unimplemented functionality or for testing. You probably shouldn't use this unless you know what you're doing.
420 421 422 423 424 425 426 427 |
# File 'lib/discordrb/gateway.rb', line 420 def send_packet(opcode, packet) data = { op: opcode, d: packet } send(data.to_json) end |
#send_raw(data, type = :text) ⇒ Object
Sends custom raw data over the connection. Only useful for testing; even if you know what you're doing you probably want to use #send_packet instead.
434 435 436 |
# File 'lib/discordrb/gateway.rb', line 434 def send_raw(data, type = :text) send(data, type) end |
#send_request_members(server_id, query, limit) ⇒ Object
Sends a request members packet (op 8). This will order Discord to gradually sent all requested members as dispatch
events with type GUILD_MEMBERS_CHUNK
. It is necessary to use this method in order to get all members of a large
server (see large_threshold
in #send_identify), however it can also be used for other purposes.
405 406 407 408 409 410 411 412 413 |
# File 'lib/discordrb/gateway.rb', line 405 def send_request_members(server_id, query, limit) data = { guild_id: server_id, query: query, limit: limit } send_packet(Opcodes::REQUEST_MEMBERS, data) end |
#send_resume(token, session_id, seq) ⇒ Object
Sends a resume packet (op 6). This replays all events from a previous point specified by its packet sequence. This will not work if the packet to resume from has already been acknowledged using a heartbeat, or if the session ID belongs to a now invalid session.
If this packet is sent at the beginning of a connection, it will act similarly to an #identify in that it creates a session on the current connection. Unlike identify however, this packet can also be sent in an existing session and will just replay some of the events.
388 389 390 391 392 393 394 395 396 |
# File 'lib/discordrb/gateway.rb', line 388 def send_resume(token, session_id, seq) data = { token: token, session_id: session_id, seq: seq } send_packet(Opcodes::RESUME, data) end |
#send_status_update(status, since, game, afk) ⇒ Object
Sends a status update packet (op 3). This sets the bot user's status (online/idle/...) and game playing/streaming.
332 333 334 335 336 337 338 339 340 341 |
# File 'lib/discordrb/gateway.rb', line 332 def send_status_update(status, since, game, afk) data = { status: status, since: since, game: game, afk: afk } send_packet(Opcodes::PRESENCE, data) end |
#send_voice_state_update(server_id, channel_id, self_mute, self_deaf) ⇒ Object
Sends a voice state update packet (op 4). This packet can connect a user to a voice channel, update self mute/deaf status in an existing voice connection, move the user to a new voice channel on the same server or disconnect an existing voice connection.
350 351 352 353 354 355 356 357 358 359 |
# File 'lib/discordrb/gateway.rb', line 350 def send_voice_state_update(server_id, channel_id, self_mute, self_deaf) data = { guild_id: server_id, channel_id: channel_id, self_mute: self_mute, self_deaf: self_deaf } send_packet(Opcodes::VOICE_STATE, data) end |
#stop ⇒ Object
Stops the bot gracefully, disconnecting the websocket without immediately killing the thread. This means that Discord is immediately aware of the closed connection and makes the bot appear offline instantly.
If this method doesn't work or you're looking for something more drastic, use #kill instead.
202 203 204 205 206 207 208 |
# File 'lib/discordrb/gateway.rb', line 202 def stop @should_reconnect = false close # Return nil so command bots don't send a message nil end |
#sync ⇒ Object
Prevents all further execution until the websocket thread stops (e.g. through a closed connection).
189 190 191 |
# File 'lib/discordrb/gateway.rb', line 189 def sync @ws_thread.join end |