Class: ExampleApp::ProgressBar

Inherits:
Zif::CompoundSprite show all
Defined in:
app/ui/components/progress_bar.rb

Overview

It’s a progress bar! A shadow appears for the full length. Filling the shadow is a bar with fixed edges and stretchy center. Setting the progress causes a redraw. If progress is zero, the filled bar disappears.

Constant Summary collapse

SPRITES_PATH =
'sprites/kenney-uipack-space/PNG'.freeze
EDGE_MARGIN =
6
THICKNESS =
26
SPRITE_NAMES =
{
  horizontal: 'barHorizontal',
  vertical:   'barVertical'
}.freeze
VALID_COLORS =
%i[blue green red white yellow].freeze

Constants inherited from Zif::Sprite

Zif::Sprite::BLENDMODE

Instance Attribute Summary collapse

Attributes inherited from Zif::CompoundSprite

#labels, #sprites

Attributes inherited from Zif::Sprite

#a, #angle, #b, #g, #h, #logical_x, #logical_y, #name, #path, #r, #render_target, #source_h, #source_w, #source_x, #source_y, #w, #x, #y, #z_index

Attributes included from Zif::Clickable

#on_mouse_changed, #on_mouse_down, #on_mouse_up

Attributes included from Zif::Actions::Animatable

#animation_sequences, #cur_animation

Attributes included from Zif::Actions::Actionable

#actions, #dirty

Class Method Summary collapse

Instance Method Summary collapse

Methods inherited from Zif::CompoundSprite

#draw_override, #source_rect, #transform

Methods inherited from Zif::Sprite

#blendmode_enum=, #center, #center_x, #center_y, #clicked?, #dup_and_assign, #exclude_from_serialize, #hide, #rect, rect_array_to_hash, rect_array_to_source_hash, #rect_hash, rect_hash_to_source_hash, #show, #source_as_rect_hash, #source_center, #source_is_set?, #source_rect, #source_rect_hash, #source_wh, #source_xy, #to_h, #view_actual_size!, #wh, #xy, #zoom_factor

Methods included from Zif::Clickable

#absorb_click?, #clicked?

Methods included from Zif::Actions::Animatable

#new_basic_animation, #new_tiled_animation, #register_animation_sequence, #run_animation_sequence, #stop_animating

Methods included from Zif::Actions::Actionable

#bounce_forever_around, #delayed_action, #fade_in, #fade_out, #fade_out_and_in_forever, #new_action, #perform_actions, #run_action, #running_actions?, #stop_action

Methods included from Zif::Serializable

#exclude_from_serialize, #inspect, #serialize, #to_s

Methods included from Zif::Assignable

#assign

Constructor Details

#initialize(name = Zif.unique_name('progress_bar'), length = 100, progress = 0.0, color = :blue, orientation = :horizontal) ⇒ ProgressBar

When orientation is horizontal, length is Width otherwise it is Height



26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
# File 'app/ui/components/progress_bar.rb', line 26

def initialize(name=Zif.unique_name('progress_bar'), length=100, progress=0.0, color=:blue, orientation=:horizontal)
  super(name)

  @progress = [[progress, 1.0].min, 0.0].max
  @orientation = orientation
  @shadow = []
  @filled_bar = []

  if horizontal?
    @h = THICKNESS
  else
    @w = THICKNESS
  end

  @shadow_lo = Zif::Sprite.new.tap do |s|
    s.x = 0
    s.y = 0

    if horizontal?
      s.w = EDGE_MARGIN
      s.h = THICKNESS
      s.path = "#{SPRITES_PATH}/#{SPRITE_NAMES[@orientation]}_shadow_left.png"
    else
      s.w = THICKNESS
      s.h = EDGE_MARGIN
      s.path = "#{SPRITES_PATH}/#{SPRITE_NAMES[@orientation]}_shadow_bottom.png"
    end
  end

  @shadow_mid = Zif::Sprite.new.tap do |s|
    if horizontal?
      s.x = EDGE_MARGIN
      s.y = 0
      s.h = THICKNESS
    else
      s.x = 0
      s.y = EDGE_MARGIN
      s.w = THICKNESS
    end
    s.path = "#{SPRITES_PATH}/#{SPRITE_NAMES[@orientation]}_shadow_mid.png"
  end

  @shadow_hi = Zif::Sprite.new.tap do |s|
    if horizontal?
      s.y = 0
      s.w = EDGE_MARGIN
      s.h = THICKNESS
      s.path = "#{SPRITES_PATH}/#{SPRITE_NAMES[@orientation]}_shadow_right.png"
    else
      s.x = 0
      s.w = THICKNESS
      s.h = EDGE_MARGIN
      s.path = "#{SPRITES_PATH}/#{SPRITE_NAMES[@orientation]}_shadow_top.png"
    end
  end

  @shadow = [@shadow_lo, @shadow_mid, @shadow_hi]

  @filled_bar_lo = Zif::Sprite.new.tap do |s|
    s.x = 0
    s.y = 0
    
    if horizontal?
      s.w = EDGE_MARGIN
      s.h = THICKNESS
    else
      s.w = THICKNESS
      s.h = EDGE_MARGIN
    end
  end

  @filled_bar_mid = Zif::Sprite.new.tap do |s|
    if horizontal?
      s.x = EDGE_MARGIN
      s.y = 0
      s.h = THICKNESS
    else
      s.x = 0
      s.y = EDGE_MARGIN
      s.w = THICKNESS
    end
  end

  @filled_bar_hi = Zif::Sprite.new.tap do |s|
    if horizontal?
      s.y = 0
      s.w = EDGE_MARGIN
      s.h = THICKNESS
    else
      s.x = 0
      s.w = THICKNESS
      s.h = EDGE_MARGIN
    end
  end

  @filled_bar = [@filled_bar_lo, @filled_bar_mid, @filled_bar_hi]

  @sprites = @shadow + @filled_bar

  change_color(color)
  resize_length(length)
end

Instance Attribute Details

#colorObject

Returns the value of attribute color.



10
11
12
# File 'app/ui/components/progress_bar.rb', line 10

def color
  @color
end

#filled_barObject

Returns the value of attribute filled_bar.



10
11
12
# File 'app/ui/components/progress_bar.rb', line 10

def filled_bar
  @filled_bar
end

#orientationObject

Returns the value of attribute orientation.



10
11
12
# File 'app/ui/components/progress_bar.rb', line 10

def orientation
  @orientation
end

#shadowObject

Returns the value of attribute shadow.



10
11
12
# File 'app/ui/components/progress_bar.rb', line 10

def shadow
  @shadow
end

Class Method Details

.min_lengthObject



21
22
23
# File 'app/ui/components/progress_bar.rb', line 21

def self.min_length
  EDGE_MARGIN + 1 + EDGE_MARGIN
end

Instance Method Details

#apply_progressObject



147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
# File 'app/ui/components/progress_bar.rb', line 147

def apply_progress
  cur_length = (@progress * (length - 2 * EDGE_MARGIN)).round
  if cur_length.zero?
    @filled_bar.each(&:hide)
  else
    @filled_bar.each(&:show)

    if horizontal?
      @filled_bar_mid.w = cur_length
      @filled_bar_hi.x  = cur_length + EDGE_MARGIN
    else
      @filled_bar_mid.h = cur_length
      @filled_bar_hi.y  = cur_length + EDGE_MARGIN
    end
  end
end

#change_color(color) ⇒ Object



133
134
135
136
137
138
139
140
141
142
143
144
145
# File 'app/ui/components/progress_bar.rb', line 133

def change_color(color)
  @color = VALID_COLORS.include?(color) ? color : :blue

  @filled_bar_mid.path  = "#{SPRITES_PATH}/#{SPRITE_NAMES[@orientation]}_#{@color}_mid.png"

  if horizontal?
    @filled_bar_lo.path = "#{SPRITES_PATH}/#{SPRITE_NAMES[@orientation]}_#{@color}_left.png"
    @filled_bar_hi.path = "#{SPRITES_PATH}/#{SPRITE_NAMES[@orientation]}_#{@color}_right.png"
  else
    @filled_bar_lo.path = "#{SPRITES_PATH}/#{SPRITE_NAMES[@orientation]}_#{@color}_bottom.png"
    @filled_bar_hi.path = "#{SPRITES_PATH}/#{SPRITE_NAMES[@orientation]}_#{@color}_top.png"
  end
end

#horizontal?Boolean

Returns:

  • (Boolean)


129
130
131
# File 'app/ui/components/progress_bar.rb', line 129

def horizontal?
  @orientation == :horizontal
end

#lengthObject



177
178
179
# File 'app/ui/components/progress_bar.rb', line 177

def length
  horizontal? ? @w : @h
end

#length=(new_length) ⇒ Object

for actions



173
174
175
# File 'app/ui/components/progress_bar.rb', line 173

def length=(new_length)
  resize_length(new_length)
end

#progress=(new_progress) ⇒ Object



164
165
166
167
168
169
170
# File 'app/ui/components/progress_bar.rb', line 164

def progress=(new_progress)
  clamped_progress = [[new_progress, 1.0].min, 0.0].max
  return unless @progress != clamped_progress

  @progress = clamped_progress
  apply_progress
end

#resize_length(length) ⇒ Object



181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
# File 'app/ui/components/progress_bar.rb', line 181

def resize_length(length)
  return if @w == length && horizontal? ||
    @h == length && !horizontal?

  if horizontal?
    @w = length
    @shadow_mid.w = @w - (2 * EDGE_MARGIN)
    @shadow_hi.x  = @w - EDGE_MARGIN
  else
    @h = length
    @shadow_mid.h = @h - (2 * EDGE_MARGIN)
    @shadow_hi.y  = @h - EDGE_MARGIN
  end

  apply_progress
end